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The appeal of this team is that it is headed up by the Fatal Fury series’ ultimate bad egg Geese Howard, joined by Fatal Fury 2’s Krauser and Art Of Fighting’s Mr Big. Art Of Fighting 3’s Kasumi Todoh is in this game, but not '98 and more notably this game features a Boss Team absent from the Dream Match title. Should you grab The King of Fighters '98 from the eShop you’ll find all but one of the '95 omissions included alongside a chunk of this game’s additions, but not all of them.
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As far as playable characters are concerned there are seven newcomers including the popular Leona, but four fighters (including Billy Kane) have been left out. The rolls, jumping options and run ability make for fast, frantic fights and offer plenty of player agency during fights, adding significantly to the entertainment (particularly during two-player bouts).Ĭharacter-wise, there are 27 fighters to pick from and the lineup is quite similar to that of the '95 edition, although that game’s boss characters (Saisyu Kusanagi, Omega Rugal) are gone, replaced with new final challengers Chizuru Kagura and Goenitz. You can also pull off a slight jump animation by quickly tapping up (useful for faking out opponents and potentially gaining the upper hand). Jumping itself is also different this time around as it's affected by whether you go from a standing or running position. Another change is the ability to run by double-tapping forwards, quickly closing the gap between fighters without the need for a risky jump.
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